2 picks for me: Stardew Valley, most boring shit ever, I don’t see the appeal, seriously how the hell did that thing sold 20 million copies?

And Witcher 3, I own that game since 2019 and I regret buying it, funny thing is that I’ve finished Dragon Age 1 and 2, which are kinda same genre but I actually enjoyed those games. I guess the old BioWare sauce carried those games unlike Witcher where there’s nothing to enjoy in its massive pointless world.

  • intensely_human@lemm.ee
    link
    fedilink
    arrow-up
    5
    ·
    5 months ago

    This was me with Space Engineers.

    Fucking loved that game until I got to the moon. I was doing 10-hour sessions I loved it so much.

    I played a scenario where I start in a planet, and there’s a space station orbiting the planet, and whenever I’m ready I can go to the space station and hit a button and then it’s basically zombie defense except it’s robotic drones.

    Well, I started on the surface and my first thing was I had no water to make hydrogen and there were mountains on the horizon with ice caps on them so the first like 50 hours of gameplay was me building a rover and finding a path around a canyon to those mountains.

    Finally I had a source of ice, hence hydrogen, hence fuel to get off the surface and into space.

    After a few attempts I got a flying craft into space. Bare bones basics on it: survival kit, basic refinery so I could make repairs to my ship, and I started exploring outer space.

    I tried the station with the defense thing and died instantly. So I decided I’d build up my ship, get more weapons, and try again.

    So I cruised around, my ship grew, got more and more features including tons of turrets. I went and did another run at the drones and got through like 10 waves instead of 2. Then I decided to go check out the moon. This was a long journey (30 minutes at max speed as the crow flies) and I stopped many times along the way to expand my ship, so it was actually days of journeying to the moon.

    Then I got to the moon, and landed, and it was cool and then … flop. All my motivation and fascination died all at once.

    Apparently it’s quite common with Space Engineers. I really wish there was some major sequence of goals.

    The drones goal isn’t beatable, I don’t think. And it’s the only goal like that. The reason it isn’t bearable is there’s infinite waves. I think.

    What would even make it cooler is a series of challenges that you have to pass. At locations, each with their own difficulty level.

    I mean there’s contracts where you can get money to trade like 50 steel plates for some space bucks.

    I tried multiplayer servers but none of the worlds persist. Either the servers themselves are persistent - but the world is wiped every 6 hours - or the servers themselves are just rented servers that are up for a few days then gone.

    I wasn’t able to find any public servers with long-term persistent worlds using the in-game browser.