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Cake day: June 15th, 2023

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  • Edit: ugh, I lost myself in this reply. It’s just geeking about the future what could be possible, mostly not worth reading if you value your time.

    This is one of the most exciting developments to me, the actual AI of bots or NPCs. Not only for RPG games, I can also envision multiplayer games to be more fun playing offline with bots. Imagine they act like humans, with their hearings and trying to trick you out in Mario Kart, Street Fighter and Counter Strike. Obviously we are long way from this, but this is very exciting to me.

    Also GTA where people act normal and do stuff humans would probably try too is exciting as well. In RPGs imagine you hear about a hero in a village who defends its town and you recruit him, finding out its just a normal NPC for other players, but got strong because it found a holy weapon you dropped near to him in the beginning of the game. Just totally wild idea I know, but what if the future of games (probably 50 years from now… sheesh) is extremely rich and dynamic? I have no idea how this vision could be accomplished without AI and always server connection to power servers…








  • I think we’re missing out by not having this as an option. Modding can provide a good stepping stone into full game development, and if people can earn money for their work, they can justify spending more time on it or potentially even doing it full time.

    Yes. Those who don’t want to monetize their work (which is actually respectable) would standout even more. In example there could be two versions, one free version and one paid version with a few little extras to support the developers. This is a way to handle paid software even in Open Source, in example on Android where such a payment system is integrated.

    There is no need to have an account on a different platform, so I can support the developer, and another account for another platform that wants my bank accounts. I speak about patreon and and the likes. It’s all here, with my Steam account and money from Steam.







  • I mostly take issue with the smug tone of the article acting like it’s over for consoles just because they didn’t meet expectations and decided to bring some games to pc. Consoles are still extremely popular and far more powerful than the average pc according to steam hardware survey. They will still be around and successful no doubt about it.

    I agree with you here. These articles are stupid telling people it would be over for consoles. It’s just clickbait or they are uninformed. Maybe besides your point that the “average pc” is that weak as you say. Most are at a level of PS4 or stronger. But that is not all you need to compare if you want to an analysis. This topic is extremely complicated. You can’t just take the average. There are far more PC users than console players. Its like taking the Game Boy into account and saying that the average game consoles is weak. That’s not the full story.

    In example most monthly active users on consoles play games that could be played on a potato PC or last gen consoles too and these people probably do not buy newest games. Similar to the situation on PC.



  • consoles are more popular than PC by quite a big margin.

    How do you measure this? Steam alone has 130 to 150 million active users, more than Switch customers at a whole. And that does not even include some of the most popular PC games at all. I also expect PC user base to grow, it has more potential than consoles.

    So yes, its a big deal for companies like Sony to open up this big to PC and to be that successful. They don’t even need to sell a console to sell games. Off course consoles will remain popular and for good reason. But most popular games are mulitsystem games and not specific to consoles anyway. In my opinion it is remarkable how much Sony focuses on PC now. I hope they keep doing it; its only beneficial for the players, the publishers and for Sony.