Using someone else’s IP, such as claiming that something you’re distributing is an episode of their show, most certainly qualifies for a valid DMCA takedown notice.
Using someone else’s IP, such as claiming that something you’re distributing is an episode of their show, most certainly qualifies for a valid DMCA takedown notice.
Moving blankets are a wonderful solution. Hang them over your windows and enjoy the quiet. Get thick ones. Uhaul has good ones.
Planescape: Torment is extremely replayable. I’ve been playing it every few years since I got a copy in I think like the early 2000s. It may be that this has something to do with having gotten to play it a little bit in the 90s but not having gotten to play the whole thing. There was a lot of anticipation there.
But I don’t think it’s just that. It’s incredibly responsive to choice, and it’s one of the first games I can recall with things like faction reputations and alignments. There’s a lot there to dig through, and even once you have, it’s always cool to wander around Sigil. It feels very alive.
The other one I end up replaying over and over is Shadowrun for SNES. That’s not so much infinitely repayable though as just a really great game that I’m happy to run through.
Trick the billionaires into going to space, then blow the ship up in orbit?
If it were actually the mid 2000s, I’d be okay for an insane amount of time with just Flash and Audacity. Today, probably the first Baldur’s Gate.
Oo or an snes emulator with Shadowrun.
Ahh, that makes sense!
Isn’t that more of just part of interacting with people, though?
Like, if you play some kind of real-life game with no regard for anyone else, that’s generally considered poor sportsmanship. That wasn’t invented in online gaming, it’s been a concern as long as people have been coming up with games to play together. We accept that if you sit down and play a game of chess or golf or pool or D&D or paintball, you’re going to try to not cheat or blow the game off or be a jerk about it. Some people are better sports than others, but the general idea is that we accept the wins and losses and the game going in different directions, because otherwise there’s no game.
What’s an aberration is this concept that people you meet with over an electronic connection aren’t real, don’t matter, and are never owed anything.
I’d say all piracy that isn’t bootlegging or otherwise profit motivated is pretty ethical. It’s basically a decentralized museum of modern art that our tragically morally bankrupt society can’t be bothered to allow for the legal preservation of.
Seems like obscurity is kind of an essential component to successful archival work. Art being preserved through capitalism’s daily attempts to burn the digital library of Alexandria won’t be achieved with flashing neon signs directing as many people as possible to the archives.