This is only true for steam keys sold on other platforms afaik
This is only true for steam keys sold on other platforms afaik
Yes, but if someone trips over the cord there is a 50% chance the wrong side comes unplugged and potentially kills them, hence why they don’t make these cords
You can just point your domain at your local IP, e.g. 192.168.0.100
Not with 64gb ram and 16+ cores on that budget
You could set it up in docker whilst still on windows, and then all you need to do is copy/paste your compose file onto your new Linux machine, that way you aren’t struggling to learn two things at the same time (alleviates the “I don’t know if the problem is with my docker config or my host OS”)
“how dare they use the right tool for the job without taking the time to learn how to do it sub optimally first”
That’s still not that much data
Gaming is 10-20% of the ISPs total network load, and the MW3 launch constituted like a 110% increase over base network load, so yes it’s a lot of data.
Advertisements and crawlers constantly use up far more bandwidth.
Crawlers rely on private connections between datacenters, very little of that traffic touches residential ISPs
Fight the real problems instead of blaming the users.
Literally no one is blaming users - There are plenty enough reasons to hate most ISPs, we don’t have to make up facts to find new ways to be mad.
Literally why CDNs and bitorrent tech exist
Neither of these reduces the amount of bandwidth an end user requires to download a 120gb file. If anything torrenting makes it more problematic because the upload is spread amongst a dozen low density residential users rather than a single high throughput datacenter
This is just the ISPs posturing to raise rates.
Ya absolutely. Doesn’t change the fact that ‘gaming uses very little bandwidth’ is only considering the UDP packets sent during an online gaming session and ignoring all the other sources of usage.
I literally have 5-10gb of updates queued up the first time I open steam nowadays
Read the 2nd sentence of the article. They are talking about 120gb CoD patches
In my experience about ~8% better but 4x slower to transcode
Pagers operate at a lower broadcast frequency than cell phones. Longer wavelengths (low frequency) are less impeded by walls and interference.