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I mean, you use the long jump to reach some crouch-jump spots. It’s a type of crouch-jump.
Proud anti-fascist & bird-person
I mean, you use the long jump to reach some crouch-jump spots. It’s a type of crouch-jump.
HL1 had the long-jump upgrade where you had to do a crouch jump to use it.
Sword of the Samurai and Covert Action fans have long since given up.
I’m rated at a +7, so it depends on my roll.
You’re hilarious. Keep it up.
It’s so fuckin’ funny when reactionaries project their insecurities onto others.
It’s just so transparent LMAO!
Exactly.
Everyone knows you drink it.
Ship posting
Coffee and tea are both delicious.
Energy drinks, on the other hand, taste like battery acid and bile. That’s where your scorn should be directed.
Ah, the old merge and commit genocide.
Seen this before, we don’t need a sequel.
Yeah, we can’t even agree to stop torturing inmates with solitary confinement or 110°F temperatures, and whenever I bring this up I always get pushback about how prison isn’t supposed to be fun.
Well, yeah; it’s also not supposed to be torture.
Imagine if they dropped TF3 the day after Overwatch released on Steam.
I ran out of money by spending too long doing everything on the island before securing a mine on the mainland. I was only $500 or so in the hole, but you can’t charter a boat without cash.
On my second start, I ran to the closest mine possible to make sure I wouldn’t get stranded again.
There is a story that ties the campaign together, mostly acted out through dialogue trees and (so far optional) mission objectives.
The missions are tied together through control of the overworld map. For example, the first fortified position that you are supposed to take has some side quests tied to it that make it’s capture easier. One of these is to stop the fort from buying explosives from a vendor in the area. You can try to talk the vendor out of selling to the Legion or you can kill her; both accomplish the task.
There are morale systems for friendly settlements, too. If you’re working to improve the local conditions, then your mine output is better.
It’s pretty close to the mission/downtime mix from something like XCOM.
A great old one from before the dawn of Shareware?!
Omg I forgot about that one!
I wonder how he’s doing these days?
If it makes you feel better, I knew the meme because I was there the day it broke Fark.
But my point is that the long jump reduces the hitbox. They’re both crouch-jumps, just different forms.
You had to long-jump into little spaces that would be too big to fit in normally.