It Takes Two is an absolute gem of a co op game and is super casual. It looks really simple on the surface but the devs went all the way in making sure the game stays fresh, interesting, and fun.
It Takes Two is an absolute gem of a co op game and is super casual. It looks really simple on the surface but the devs went all the way in making sure the game stays fresh, interesting, and fun.
Yeah. It basically requires high level of execution from both sides, and if the other’s not great the entire operation breaks down.
It made me furious sometimes when I would do things right and she wouldn’t, though I shouldn’t have gotten angry at all, it’s a nice friendly game that has no stakes.
We decided to stop playing this so we won’t fight.
Absolutely.
I also agreed that DLCs are not the problem, it’s how they’re used to pump more money from people who are passionate about their games.
Most AAA base games cost ~60 dollars for the base game and the DLCs add on top of that.
I’m not gonna be mad about the price, a game is cheap in terms of hours entertained compared to a good movie which costs about 10 dollars for about 2 hours of entertainment.
The issue is not the price. The DLCs is also not inherently bad, like you said. For instance, Borderlands 2 is known for having an excellent base game and an exceptional bunch of DLCs, one which became so loved and popular that it became its own spin off game (Tiny Tina’s Wonderlands).
The issue is that companies use DLCs as an excuse to charge money for small amounts of content. They make smaller games, still charge full price, then make DLCs that are relatively small and charge a lot for them.
Using the above example, Tiny Tina’s Wonderlands have DLCs that cost 10 dollars and feature a single dungeon (that takes ~20 minutes to complete) with a boss that was an enemy in the base game which got enlarged slightly and given more damage and HP. The community understandably was pissed - but they kept buying every single DLC they pumped out, which reinforced the behavior.
Co-worker be like “you know those ads are targeted, right? Wanna tell me something?”.
Awkward.
It’s unfortunate that it is true. No going around it - the first 25 or so episodes are cartoonish and the old drawing style kept a lot of people away. I tried to convince people to stick with it but most of my friends left it around episode 2 or 3.
It’s also evident that it is perceived as a dumb teens series since producers brought it to TV to a channel named 4Kids. And then they quickly realized by the second batch of episodes that kids definitely shouldn’t watch that.
I’m not really sure why it’s such a bad thing. The fact that they’re there and alive doesn’t necessarily detract from the story. They interact with so many other characters that get a lot of screen time compared to the main crew, and those characters eventually leave or die. And it’s fine. I’m not looking for the crew members to die and be replaced.
This comment was worth the time I spent reading comments in this thread.
What we do is, we decide who leads - usually it the one who knows the recipe at heart.
The leader assigns tasks and the other does them. Can be stuff like cutting onions, making a sauce and so on. Then the other gets his own corner where they simply do tasks.
We put music we both like as well.