Lettuce eat lettuce

Always eat your greens!

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Joined 1 year ago
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Cake day: July 12th, 2023

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  • IP white lists and firewall exceptions will help, but exposing ports on your home router is almost always a bad idea, especially for something as trivial as a game server.

    I would highly recommend Tailscale. It’s free for up to 3 users, and if you have more friends than that, I would have them all sign up with free accounts and then share your laptop device with their tailnets.

    It’s very easy to setup and use, costs nothing, and will be far more secure than opening ports and trying to set up IP white lists, protocol limitations, etc.

    Tailscale creates something called an “overlay network” it’s basically a virtual LAN that exists on top of your real network and can be extended to other people and devices over the internet. It’s fully encrypted, fast, and like I said, very easy to set up.





  • Performance and how configurable things are, plus ease of use.

    For instance, my default router/modem device from my ISP was super clunky and confusing. I needed to set up some custom port forwarding and firewall rules. The aftermarket router I bought was faster, had way better wireless coverage, and the UI was so much easier to set up the configs I needed.

    So it’s up to you, from what you said, seems like you probably would be good with the default from your ISP.







  • Piracy is a great example of a topic where legality and morality aren’t the same.

    Those kinds of topics are incredibly valuable teaching moments for children.

    I would teach them when they are mature enough. Help them understand why some people think it is wrong, when/why you think it is acceptable, and how to do it safely.

    You can teach them the difference between actual theft and copying. Explain how piracy has benefited humanity as a whole, explain why knowledge and cultural experiences shouldn’t be gate kept by mega-corps from underprivileged people.

    There are so many valuable lessons that you as parents could pass on to your kids through the topic of piracy.

    And as every major platform enshitifies and information of all kinds gets locked behind more paywalls, piracy will become a more and more important skill to have.






  • Isn’t that roughly the overall vision of the Free Software movement? We can all build software that’s open and free, as long as that is pushed forward in perpetuity to all subsequent versions/forks.

    Your compensation for providing code for free, is that you also get access to all other code for free too. I have paid for lots of FOSS software over the years, or at least donated to their projects and creators/maintainers.

    I’ve actually paid for more FOSS software and services than proprietary software and services overall. Because I want to support the kind of ecosystem I believe should exist.

    I favor a pay-what-you-can model personally. Some take for free, some pay a pittance, some pay at cost, and a few pay well over asking price. It’s actually the same model that modern free-to-play games use. Most players spend little to no money on the game, just playing for free and keeping everything stock.

    But a small amount of players are dolphins and whales, people who happily spend hundreds, in some cases, thousands of dollars on in-game features, items, skins, etc.

    That gives me some hope that the model can work, we just need a culture of end users that believe in that sort of thing. That’s the kind of pirate ethos I advocate for. Pay for stuff that deserves your money. Pay for things that respect you as a user, respect your privacy, right to repair, right to copy and remix, right to self-host and mod, etc. Those are the kinds of products and services that get my money.

    Giant media conglomerates and super-rich entertainers with private yachts and jets, they don’t get a cent of my money. I pirate their stuff with the wind at my back, sun on my skin, and a smile on my face.