• 2 Posts
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Joined 1 year ago
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Cake day: July 1st, 2023

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  • When you put mail in the box, unless it’s a REALLY small bit of mail it’ll land so it obscures at least one of the proximity sensors. This then sets the ‘got mail’ statue to ‘on’ in Home Assistant. From there, I have HA set up to send me notifications to go and check the mail.

    Before you say so, yes this was a lot of work for something so trivial, but it was fun. Plus I actually get so little physical mail that I can forget to check the mailbox for weeks at a time. Which would be very bad if I got some actually important mail. And actually, that exact thing happened just days after I finished installing the thing. So it has already potentially saved me from a fine.


  • I’m sorry to say I don’t. :/ You can grab dev boards off aliexpress for cheap, and they’re really easy to play with. Just connect the to your PC via USB to load your initial ESPHome script, and they spring to life. From there you can do basic testing, since they’ll get power from the USB. It’s just a matter of what you decide you want to hook up to them after that. I assume you’re looking for like a hobby kit, like you can get for arduino boards? Something that comes with a bunch of LEDs and I2C components you can fiddle with? Unfortunately I don’t know of any that come with ESP32 dev boards, but I’ll admit I’ve not looked. Sorry.







  • Heavybell@lemmy.worldOPtoMemes@lemmy.mlGame difficulty
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    2 months ago

    I don’t think it’s fair to point at Mario’s challenging bonus levels as examples of adding to the experience by adding challenge, because they are part of the original experience. They are part of the developer’s intended product.



  • Heavybell@lemmy.worldOPtoMemes@lemmy.mlGame difficulty
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    2 months ago

    I kinda agree with you, tbh. Tho I’d apply that logic to more than just difficulty.

    That said tho, I’d also be okay with the devs putting the most work into normal mode but also tossing in barely tested, unbalanced easy and hard modes with a “this is not the intended experience, use at your own peril” warning. I know no AAA dev would do that but I’d honestly be okay with it.







  • In my understanding, intrusive thoughts is something like this: you`re walking along the street and pass a woman pushing a pram, and a thought pops up reminding you that you could kick it into the traffic if you wanted, and here’s all the consequences. And because you’re not a psycho you reel at the idea, wanting to smack your head for even imagining it. But there is no temptation, no urging. The thought cannot “win” because it is not trying to get you to do it, it’s just an imagined possible scenario.

    This is something different from having an impulse, which is something you could act upon as you describe. Or, I suppose, it is indeed to just decide to do something from your intrusive thoughts, but that seems unlikely because a key part of the definition of “intrusive thought” is that the thought must be unwelcome and/or distressing.



  • Heavybell@lemmy.worldtoLemmy Shitpost@lemmy.worldIntrusive thoughts
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    3 months ago

    The act in the picture isn’t a thought at all. It’s the result of someone deciding to do something destructive to see the result. I can’t imagine the thought “what if I stuck my soldering iron in the side of my solder spool” was that unwanted, distressing or upsetting, either. After all, OP decided to do it.



  • Yes. All the time, and worse options besides. But there’s no temptation to do those things. It`s more like I’m being reminded that those are options, that nothing besides my own will – and the fact that I am in control of my body – prevents me from doing them. It’s scary. I hate it.

    The part I don’t get is the idea that other people claim to have voices urging them to do these things.