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Joined 1 year ago
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Cake day: August 3rd, 2023

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  • Yeah, it is kind of the default isn’t it. It kinda make sense for the programmers and artists, but it is still kinda weird that the actual designers don’t really understand why people play video games. You wouldn’t expect a movie director to not like movies, or a car designer to not like cars. I guess it must be happening everywhere at least to some degree.

    Nowadays I would compare some game studios to what some boys bands were to music. You start with some guys with money who are neither musicians, nor sound engineers, nor anything really. They pick singers and musicians based on look and market research, they hire a large team of specialized workers, and then they spend millions on marketing to flood the space with their new album. The indie developers in this scenario would be Pink Floyd.

    It wasn’t always like this, at least for video games. I feel like in the 80s up to the early 00s it was mostly dominated by passionate workers, but there just isn’t enough passionate workers for the demand. As the industry grew, big players started building those “soulless” projects to make good return on investment. Not to denigrate the individual contributions of the workers, but sadly the people who own those business don’t really care if they’re making games or cars or selling cigarettes. They care about r.o.i.


  • I have worked in the gaming industry and let me tell you that in some game studios most of the people involved in making the games are not gamers themselves.

    Lots of programmers and artists don’t really care about the final game, they only care about their little part.

    Game designers and UX designers are often clueless and lacking in gaming experience. Some of the mistakes they make could be avoided by asking literaly anyone who play games.

    Investors and publishers often know very little to almost nothing about gameplay and technology and will rely purely on aesthetic and story.

    You have entire games being made top to bottom where not a single employee gave a fuck, from the executives to the programmers. Those games are made by checking a serie of checkboses on a plan and shipped asap.

    This is why you have some indie devs kicking big studio butts with sometime less than 1% the ressources.

    Afaik even in other “similar” industry (e.g filmmaking) you expect the director, producers and distributors to have a decent level of knowledge of the challenges of making a movie. In the video game industry everyone seems a bit clueless, and risk is mitigated by hiring large teams, and by shipping lots of games quickly.






  • We had daily 45min+ stand-up at my old place, averaged 10 minutes per person. That team just reaaally loved meeting. Code was in de facto maintenance mode, even though there was years-long backlog and a shit tons of reasons to rework on the code base. It is like they hated coding, manager was old and he enforced coding standard like it was the early 00s, no OOP, no abstraction, bo new language features. Anyway, I disgress.

    I raised the issue with the 15-25 hours of meeting per week and how little was being done, which I swear, they said was because we did not do enough “admin” and scrum work, and doubled down on the process. We were now expected to take 30min per day to write down how we spent our time to present to the team each retro.

    Job was technically easy, because, well, we did very little technical stuff. I always had hated useless meetings, but I always managed to have some input on how to spend my time in othrr jobs. Someday I felt like crying in the morning before opening the mandatory webcam, thinking about the next hour of meeting, and I quit right then, I never joined another call and I kepty resignation to emails.


  • Agile is definitely not for everyone and every team. This is quite the irony because it was meant to be completely flexible and beside retros, all this businsss jargon was not made up by the creators of agile.

    In some positions I only wished to be left alone with the relevant developers and make progress. Ultimately I get intertwined in a billion different metting to “loop me in”, years later after leaving one of those companies, I like to think of the hundred of wasted meeting hours for stuff I never had to act on in the company.




  • Except the irony here is that the people we don’t want here are those offended by everything, like different people existing, and are also the one banning books. most people aren’t as easily offended as you make out to be, but most people expect jokes and behavior to be done in good taste, which translates to meaning no harms and no hate. only extremists of all sorts usually break that “rule”.