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Joined 1 year ago
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Cake day: August 4th, 2023

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  • I’m enjoying NecroMerger. It has optional ads (no forced short ads either) and the micro transactions are either some general buffs, ad-free version or gems. The gems are dished out royally imo, where I’ve purchased most of the premium currency content by just playing.

    Something you can’t play right now but can sign up to play for later: WalkScape. It’s an RPG game in a similar style to RuneScape, but you actually have to walk to craft, skill and walk around the map.

    The team has often said that they are against microtransactions and other monetization schemes that currently plague the industry, so they have plans to release a freemium version and a paid version.










  • I don’t think there’s a big problem by using upvotes, downvotes and comments as systems that can show the popularity or controversy of a post.

    Imo the bigger problem is in the comments using the same voting system. For starters, everyone the system in a different way. Most notably example is downvoting to disagree.

    Secondly, because we are evolutionary wired to try and fit in, you either consciously or subconsciously try to create a comment that will give you the best chances at seeing the numbers go up and receive validation from your peers.

    Personally I think the system is fine to keep running under the hood to keep the sorting algorithms available and maybe for moderation purposes, but it would be great if we wouldn’t be able to see them at all as to not be influenced by the connections we make between votes and post content.





  • Optimisation has its limits, yes. The difference is that Nintendo is satisfied with targeting 30fps for a lot of games, and not caring as much about framedrops as long as the core gameplay is solid and works relatively bug-free.

    They spent 12 months optimising Tears of the Kingdom, and it still has areas where there are slowdowns. It was not unfixable, they just decided it was good enough.

    Its hard to compare games directly as each has their own constraints and dependencies. BotW for example was also released on Wii U, and that was a limiting factor. I don’t remember stuttering in Mario Kart 8 Deluxe, but they did make it run at 30fps when playing with 3-4 players, if you mean that?

    I think a more egregious example would be Hyrule Warriors in co-op, but again this is Koei Tecmo and not in-housed developed so they didn’t have access to the same resources and tricks that Nintendo has.

    They could have spent 12 months getting those 10-20fps moments smoothened out, but it was probably not worth the investment as 99% of players don’t care or don’t even notice when a game slows down a bit.