I generally enjoy a Mario Party game but I barely touched the last one. This seems promising though
I generally enjoy a Mario Party game but I barely touched the last one. This seems promising though
Judging where they are and how they present themselves, it looks like they are just trying to be a troll
I guess I should have been more specific, I apologize. What is the relation to the word “mander” and the topic of the instance?
Maybe not the perfect place to ask, but under topic specific instances, mander is highlighted. What topic is this?
Wiki says
The roofing structure was designed to be visually attractive, and incorporates translucent polycarbonate to allow sunlight to illuminate the walkways
The source leads to a book that I don’t have, though. Would love to see more angles
You can still do the voting and the sorting without actually showing it publicly. This would make discussions a lot more genuine
If the topic is repeated a lot, or there’s an ongoing event or incident happening a megathread seems helpful. All the important information and recent developments can be pinned to a single post, instead of having to trawl through each discussion to either help others find information or to get more info yourself.
Communities that are huge might deploy these more often for lower scale events, as I can imagine the umpteenth thread about some change in a video game being stupid can cause the rest of the community to start disengaging, which is something you want to collectively avoid.
I agree with all of your post but you can search the entire server at once. If it autofills the channel you’re either on mobile or used ctrl+F, and you can just remove it as a parameter.
Works the other way around as well, like you can search in a specific channel by adding “in:#channelname” in your search box.
Still hate it though. But I wanted to point out that it’s a teeny bit less stupid.
I don’t think there’s a big problem by using upvotes, downvotes and comments as systems that can show the popularity or controversy of a post.
Imo the bigger problem is in the comments using the same voting system. For starters, everyone the system in a different way. Most notably example is downvoting to disagree.
Secondly, because we are evolutionary wired to try and fit in, you either consciously or subconsciously try to create a comment that will give you the best chances at seeing the numbers go up and receive validation from your peers.
Personally I think the system is fine to keep running under the hood to keep the sorting algorithms available and maybe for moderation purposes, but it would be great if we wouldn’t be able to see them at all as to not be influenced by the connections we make between votes and post content.
In a way that scares me, but it would explain how we have so many different ways of looking at life.
If The Pokémon Company decided to put some polish into those games instead of pumping out 3 within 15 months, I’m pretty sure most performance issues could have been solved or alleviated.
In the same vein, better hardware would not have automatically meant that the game would run without such issues.
Pretty much, but yeah it’s more for those that never got the chance to play those WiiU games as content-wise the changes were nonexistent or minimal. I also refused to double dip, apart from Mario Kart 8 Deluxe when they announced DLC tracks would be released, so there was like 8 years between purchasing moments.
Switch is the first to re-release a bunch of games from the generation just before, though. This is mostly due to the previous 2 home consoles being backwards compatible, so there was no need (market).
Optimisation has its limits, yes. The difference is that Nintendo is satisfied with targeting 30fps for a lot of games, and not caring as much about framedrops as long as the core gameplay is solid and works relatively bug-free.
They spent 12 months optimising Tears of the Kingdom, and it still has areas where there are slowdowns. It was not unfixable, they just decided it was good enough.
Its hard to compare games directly as each has their own constraints and dependencies. BotW for example was also released on Wii U, and that was a limiting factor. I don’t remember stuttering in Mario Kart 8 Deluxe, but they did make it run at 30fps when playing with 3-4 players, if you mean that?
I think a more egregious example would be Hyrule Warriors in co-op, but again this is Koei Tecmo and not in-housed developed so they didn’t have access to the same resources and tricks that Nintendo has.
They could have spent 12 months getting those 10-20fps moments smoothened out, but it was probably not worth the investment as 99% of players don’t care or don’t even notice when a game slows down a bit.
Pokémon games aren’t developed by Nintendo.
Bad performance isn’t always caused by lack of resources. It’s more often bad optimisation / resource management.
I had it on the gamecube, but to play multiplayer you each needed a gameboy with link cable, still.
This could be explained by the use of the GBA screen when in caves and buildings, but it’s a very easy method to fleece the fans while the general public will go “never mind, not worth”.
There has been no delaying, only TotK itself was delayed by a year.
Yup, perfect time to clear some stock
Don’t worry, we’ll all be able to purchase the game on Switch 2, eventually. And anyone who missed it or wants to play it again will pick it up. Everybody wins, except our wallets!
Lol I was thinking of this one when I saw the thread title. Still, I don’t see a way to filter those out
I’m enjoying NecroMerger. It has optional ads (no forced short ads either) and the micro transactions are either some general buffs, ad-free version or gems. The gems are dished out royally imo, where I’ve purchased most of the premium currency content by just playing.
Something you can’t play right now but can sign up to play for later: WalkScape. It’s an RPG game in a similar style to RuneScape, but you actually have to walk to craft, skill and walk around the map.
The team has often said that they are against microtransactions and other monetization schemes that currently plague the industry, so they have plans to release a freemium version and a paid version.