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Joined 1 year ago
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Cake day: July 15th, 2023

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  • Unless I’m not seeing something, game production is expensive. Most studios are 1-2 bad games away from closing their doors. Games are expensive as hell to produce and as much as it sucks the “going public” option is sometimes the only way to go.

    It’s easy to forget but most small (1-3 people) team indie devs probably aren’t even working a salary. They split the earnings from the game and either live off of that or reinvest it into their company but the moment salaries need to get paid, or office space needs to be used (not really necessary for small teams) that’s when expenses get insanely high. I’m not a business person but I can understand why you’d want to “trim the fat” (I don’t support it at all but to play devil’s advocate, I can see the logic despite the flaws). Growth means structure, and structure means expense.




  • To be fair the price includes 10 or so original indie titles which if you go by the store front’s average game pricetag ($5.36) that accounts for $53.6 worth. (And that’s really not fair to some of the games I’ve played)

    Correction: The first season of games that come with the device total out at 24 so going off of that original 5.36 average you’d actually have about $129 give or take worth of game value, leaving the actual Playdate device at a $71 purchase for the device itself.


  • I have a playdate and have seen this sentiment a lot.

    Imo the charging mechanic would ruin the usability of the crank in many of the games. Some games require rapid cranking and having a charging mechanic would not only be another point of future mechanical failure, but also slow it down too much.

    It’s also worth noting that the device also has a gyroscope so it can detect tilting, shaking etc as well. It’s very versatile for it’s size. It’s NOT an emulator (though it can run an emulator), it’s a fully original handheld console.

    $200 is a fair price because that includes something like 15-20 games. Every game for the playdate is original and hasn’t existed before it came out.









  • I honestly hated Aliens. I watched Alien and loved it to death, the sound, environment, tension were all really cool. Crew Members felt like people, Ripley felt real, and I liked how it didn’t focus on Ripley from the beginning and just let the story build itself.

    Aliens was just a bunch of headstrong generic idiots along with other stupid action tropes. There was nothing about it I found redeeming beyond the antiquity of practical effects. But that seems to be a minority opinion because people really love Aliens and Alien 3 etc. I just felt annoyed and dissatisfied with the 2nd movie.



  • So each instance within the fediverse can communicate with each other, but how do things like the feeds work? Since there’s no algorithm is everything from Lemmy.world only going to show up on the popular feed (if I’m on that instance) or can other things like lemmy.ee or whatever also show up?

    And can I comment on posts from a different instance or does that vary per instance?

    Sorry, last one. I noticed there are things like music streaming and video sharing instances within the fediverse, so could Lemmy theoretically allow content from those instances to be cross-posted here?

    Basically to me this feels like a super modular super media platform that has tons of parts that can plop in and out of the system as needed.



  • AAA titles are mostly re-optomized towards selling you more of the game, by withholding that game’s content and reselling it for more than they would’ve gotten.

    This is partly a side effect of game value being mostly stagnant for years but also just greed in general.

    Indie games have been a huge boon for me due to that, no bullshit, just a game; a fun game.

    Literally, indie titles and games made by smaller companies (AA titles like Dishonored) have been the most fun for me to date.


  • I think games with grind are just annoying.

    Like I love Minecraft but I will explicitly play to have fun and build things, my building resources come from what I gather around my area, you’d never catch me using concrete as a primary component in my builds for example.

    But MMO level grind? Never. I just want games that respect my time


  • For sure! I said that a bit too bluntly and blanketed.

    Old games especially are nice when it comes to difficulty. I will NOT play Half Life 1 on Hard, enemies just take too many bullets and that’s not fun. I always find modern action games are more dynamic and you can think smarter making higher difficulties encourage creative gameplay. But obviously I get that it’s not for everyone.

    Sometimes I have to switch a difficulty a touch lower because I’m trapped in a horrible section or somehow ended up in a death loop, so I’m not bashing it at all.

    Also RTS games for me I’ll generally avoid the hardest difficulties, but for skill based reflexive games? Gimme Nightmare :)


  • For sure, also I didn’t mean to so heavily handed state “playing on easy is the problem”

    If you enjoy easy mode then by all means go for it, I didn’t mean to sound like a “Easy mode is for chumps” type of person, just in my own personal experience I’ve found higher difficulties/challenging games are more fun for me.

    Especially for games with strong story elements, sometimes hard gameplay sours the experience. Just like strong story sometimes ruins games with great gameplay…looking at you DOOM Eternal.

    Anywho, my only other suggestion would be trying different games you’ve never tried before.

    Enjoy Indie Rouguelikes? Try a puzzle game, enjoy puzzle games? Try an arena shooter, enjoy survival? Try a horror game, etc. (I especially recommend horror, even if you suck with horror you can argue that’s a new feeling you don’t feel playing games, and overcoming the fear is a whole new dynamic should you experience it)

    Niche genres that build skills as well, like rhythm games? Muah. What a breath of fresh air from the constant “run through hallway, shoot bad guy” routine.


  • ClaireDeLuna@lemmy.worldtoMemes@lemmy.mlPosting my favorite memes
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    1 year ago

    Take a break, try something different.

    Playing on easy instead of challenging yourself just go get through it is making the games worse for you in my opinion. Edit: This was a bit heavy handed, easy mode is fine I just meant to suggest harder difficulties

    Weirdly I enjoy playing most games on hard or higher despite not having a ton of time. A level a day, of even every other day is fine. The game can wait for me especially in single player.


  • I would argue it’s a side effect of getting older.

    Not that you’re growing out of games, but moreso that you’re spending more time working, and doing other life related things that gaming no longer feels productive of fun.

    I’m working full time and take online classes, but I really love gaming still, I’ve just had to find games that respect my time, since my time is so precious to me right now.

    I’ve grown to loath multiplayer match-based games because it’s the same thing over and over again with nothing to show for it, while things like DOOM, Skyrim, Dishonored, older assassins creed games, and various indie titles are all quick, fun, to the point and offer good stories that I enjoy.

    I just can’t deal with round after round after round of the same thing. Or an MMO where it’s just “Do this for hours and hours to grind out this skill and that skill”

    Like I want to play the game, not click 30,000 times.