• 佐藤カズマ@lemmy.world
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    6 months ago

    Considering I’m heading for a layoff soon, I’m actually probably going to apply. Glad I learned Japanese in grad school.

  • skydivekingair@lemmy.world
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    6 months ago

    From what I’ve read about their Daily Active Users they’re going to be overstaffed soon. No hate but they exploded and when things settle they might not need as much staff. Thoughts?

    • Squiddles@kbin.social
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      6 months ago

      There’s something called “Brook’s Law” that basically observes that a software project which onboards more developers in order to catch up will fall further behind. I hope they’re careful about how they allocate new developers or they’ll end up doing a year of onboarding, rewriting core code, and have no meaningful updates for 6-12 months. I know they have the resources to spare, and that scenario worked out okay for Valheim, but I hope the game doesn’t lose momentum because they overhire or don’t allocate enough senior devs to continue feature development while they catch the new devs up to speed.

      Edit to add: I don’t think it actually matters in this instance if they don’t have a large player base by the time the game is feature complete. They don’t have continuous revenue streams like a live service game, so hiring more devs is ultimately just about making sure they have enough talent to make good on their early access promises. The company could probably dissolve tomorrow and all the staff could live the rest of their lives in luxury never working again. It’d be a dick move, but they already sold an insane number of copies.

    • AlexWIWA@lemmy.ml
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      6 months ago

      They could lose 80% of their players and still be understaffed with a team of 40 tbh.

  • vertis@lemmy.ml
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    6 months ago

    There is this exercise you can do for Agile/Lean estimation where you run a multi stage beer store by passing only order quantity notes up and down a chain.

    The intent is to trick the participants into a whiplash effect where the retail store has a one off jump and so orders bigger than normal, and the whole supply chain then gets excited and thinks this is the new normal rather than an anomaly.

    The exercise ends and the excess beer in the chain is counted.

    Staffing when hyped is similar.

    • Cavemanfreak@lemm.ee
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      6 months ago

      You are not wrong, but remember that they only employ like 40-50 people. Even if the playerbase goes down to 10% of what it is that’s still not a lot of people.